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The Ongoing Quest to Make a Video ‘Game of Thrones’

In the never-ending quest to milk George R.R. Martin’s “A Song of Ice and Fire” franchise for every last piece of Lannister gold, enterprising developers have turned to another medium: Facebook. Via Kate Cox of Kotaku:

“Game of Thrones Ascent will take place in HBO’s version of George R.R. Martin’s sprawling fantasy world. Developer Disruptor Beam plans for the game to focus on the spirit of backstabbing political wheeling and dealing that forms so much of the backbone of the series, by using Facebook’s social connections to let players forge critical alliances. Players take on the role of petty nobles in the Seven Kingdoms, who ‘claim their birthright by choosing which of the great houses they’ll swear allegiance to, securing their holdings, developing their lands and personal reputation, and assigning sworn swords to quests.’”

In the wake of the HBO series’ breakout success, there have alreadybeen several botched attempts to produce a Game of Thrones video game. I’m not much of a gamer these days, but I am a noted sucker for video game tie-ins based on my favorite TV shows; in my younger years, I was fan enough of both The Sopranos and Lost to play their awful, wholly unnecessary video game adaptations to completion.

Game of Thrones is the latest series to draw the attention of game developers. Last year, developer Cyanide released A Game of Thrones: Genesis, a bland real-time strategy game set centuries before the events of the series that used the Game of Thrones setting as the barest of window dressing (masochists can but the game on Amazon for $5). Though A Game of Thrones: Genesis was poorly received, Cyanide got another crack at the series with last week’s new release Game of Thrones, an action RPG that features voicework from several of the HBO series’ actors and a Stan Lee-esque cameo by George R.R. Martin. While both Game of Thrones and its reviews are more impressive than its real-time strategy predecessor – and it includes quests with options that at least attempt to offer some nuance – it’s clearly nothing on the level of, say, The Elder Scrolls V: Skyrim, or even Mass Effect 3.

Why is it so hard to make a video game of Thrones? It’s certainly easy to see why video game developers would be drawn to the Game of Thrones universe: there’s already a large, passionate built-in fanbase, and many of the all-time best video games are set in worlds full of swords and sorcery. But any Game of Thrones adaptation that starts with fighting has already missed the point. We’ve seen how far fighting gets you in Westeros – just ask Khal Drogo or Ned Stark. A Game of Thrones game that invites the player to cut through swaths of cookie-cutter enemies undercuts one of Game of Thrones’ central themes: every death matters, and every killer is risking their life by doing the killing.

The real survivors in Westeros are characters like Tyrion, Varys, or Littlefinger, who have largely shunned swords in favor of politics. That’s the experience that a Game of Thrones game should attempt to replicate, and that’s why Game of Thrones Ascent is the first adaptation of “A Song of Ice and Fire” that has piqued my interest. I’m inherently skeptical of all Facebook games – once Farmvilled, twice shy – but it seems to me that Disruptor Beam’s concept cleverly uses the complex, amorphous social network of our actual lives to replicate the complex, amorphous social network of Westeros. That’s what Game of Thrones does best, and that’s what a video game of Thrones should do, too.

Don’t Pirate ‘Community’ to Protest Dan Harmon’s Firing

I don’t know whether there was a specific incident or specific set of incidents that led to Dan Harmon’s dismissal as showrunner of Community, and without knowing that, it’s impossible for me to say if that decision was fair or just. It does seem likely that the show without him will change considerably—a fellow critic suggested over dinner this weekend that Community’s heart will have to shift from Abed to someone else, because the other characters can be more easily kept alive and vibrant by writers other than Harmon. But while many questions about Community’s future remain, I feel pretty certain about one thing: it makes no sense, as some folks have suggested to me online, to pirate or delay watching Community beyond the time when you’d count as part of the audience because you want to punish NBC for Harmon’s dismissal.

First, there’s the question of whether it would even be effective. I tend to believe, as I’ve written before, that repeatedly telling Hollywood that piracy doesn’t actually hurt their bottom line gives content companies license to ignore people who do pirate content because they’ve been informed over and over again that pirates were never their potential customers in the first place. If NBC or Sony, which produces Community, and therefore shares responsibility for Harmon’s firing with the network on which his show has aired, does pay attention to a spike in pirated Community episodes, it’s more likely to be interpreted as a sign that even the angry audience is weak and unwilling to give up the show entirely. This is not a tactic that will move the hearts that broke Harmon’s.

Second, as much as Harmon’s singular vision has informed Community, he isn’t the only person who works on his creation. The actors who have turned in great work for the show, and who are at least publicly deeply distressed by Harmon’s departure, don’t deserve to be punished with declining ratings for a decision that’s beyond their control. If, under the new regime, they continue to turn in good, enjoyable work, it seems unfair to try to drive their chances of continuing to do that work into the ground, perhaps before they even know if they’d like to continue doing it.

And there are people other than Harmon who write Community. We should continue to give them credit if they continue to do good work even absent his tutelage. I’d particularly really like female writers like Megan Ganz and Annie Mebane to have creative and ratings success and to get credentialed by their work with a new regime of showrunners. As upsetting as Harmon’s firing is, I’d like to see people who share some of his wild and wonderful approach to television out there and succeeding to keep the flame he lit alive. Dan Harmon isn’t the only person working on Community I want to support, or keep an eye on to see what tremendously exciting things they do best. Dan Harmon isn’t the only person involved in Community who’s worth trying to keep the ratings up for so they’ll get renewed or have credibility pitching other shows in the future, particularly if you care about weird, smart, innovative, self-reflective television. Maybe pirating or driving down the ratings on those other people’s work will make someone out there feel like they’re in solidarity with Dan Harmon. But it isn’t an effective way to support the kind of work he’s given us for three years, or to make sure we see more like in the future.

Dan Harmon Ousted From ‘Community’

Friday night newsbombs are a well-known and favored sneak attack strategy, but Sony Pictures Television outdid themselves this time by announcing Dan Harmon was fired from Community before he even knew about it, though there had been rumblings in the air over the last week. The showrunner and creator’s Tumblr post in response to the situation said:

Why’d Sony want me gone?  I can’t answer that because I’ve been in as much contact with them as you have.  They literally haven’t called me since the season four pickup, so their reasons for replacing me are clearly none of my business.

Finding out you’ve been fired by reading a breaking news item on an entertainment site has to sting, and Harmon came out swinging. He added that despite what Sony might have said about keeping him on as a consultant, he has no real interest in continued involvement with the show, given that:

However, if I actually chose to go to the office, I wouldn’t have any power there.  Nobody would have to do anything I said, ever.  I would be “offering” thoughts on other people’s scripts, not allowed to rewrite them, not allowed to ask anyone else to rewrite them, not allowed to say whether a single joke was funny or go near the edit bay, etc

I can’t really blame him for not wanting to sit on the sidelines while other people have control of his baby; he was gracious enough to note that the new showrunners are good folks, just that he didn’t want to be involved with the show on those terms. Having creative control wrested from you like that, especially in such a humiliating way, is not really an indicator that the network cares intensely about your continued involvement. And that means his role as consultant would be essentially ornamental more than anything else.

Harmon has a reputation for being “hard to work with,” not uncommon for creators. He’s focused and driven and demanding, and always thinks his team can do better. There’s speculation that this working style may be behind his unceremonious ejection from the show, given that networks usually frown on cost overruns and late scripts, both of which Harmon was guilty of at times. Yet, his meticulous approach to handling the show, and his extremely hands-on method, may be what makes Community so adored by fans. The cult hit has a huge following that’s clearly drawn to something and Harmon’s obvious stamp on the work is playing a key role in the reception of the show.Dan Harmon leaping in the air

It may not be a ratings king, but Community occupies a special place in the hearts of its viewers. Harmon may be down in this case, but he’s definitely not out for good; he’s got too many ideas bouncing around in his head to throw in the towel just yet and I expect we’re going to see a lot more work from him in the future.

What intrigues me about Harmon’s working style is that it’s more than just the “difficult creator” stereotype.

He’s also on the autism spectrum, as detailed in this interview with Wired last year. His very demanding, orderly, focused approach makes much more sense to me in this context, as does his agitation when his routines are disrupted and he’s forced to deviate from his working style. Harmon isn’t simply unreasonably demanding and difficult because he’s bitten by the creative bug; he’s actually compelled by fundamental differences in the wiring of his brain.

The same differences that undoubtedly contribute to his brilliance as a creator. That’s the thing with being on the spectrum. You can’t separate out the autistic and non-autistic parts of yourself into neat categories. You get a complete package, and that means you develop fixations and obsessions right along with the creative leaps that make your work stand out as quirky, experimental, and unusual. Harmon’s work isn’t typical because he’s not typical, and taking him off the team at Community could be a profound error if the network has any interest in continuing to keep the show going.

What he brings to the show can’t be replaced with just any showrunner, because Harmon’s got something unique he’s bringing to the table.

Harmon’s story intrigues me because he’s one of the very few people in Hollywood openly discussing disability and identifying with it. The representation of people with disabilities in Hollywood—as actors, creators, producers, showrunners, or anything else—is absolutely abysmal. The inclusion of people with disabilities in the writing room is especially important because that’s what results in better representation on the screen. When people actually living the experience are writing it, it shows; it shows with Abed, for example, with whom Harmon identifies in many ways.Dan Harmon appearing at a conference

By dismissing Harmon from the show in an incredibly abrasive and abrupt way—one bound to upset anyone but especially someone on the spectrum who enjoys order and control in his life—the network did more than say that it didn’t want Harmon involved with the show anymore. It also sent a signal to other disabled producers and creatives, a warning that if they don’t play nicely, they, too could be checking their phones after a flight and finding out they’re fired.

‘Game of Thrones’ Open Thread: Bridge and Tunnel

This post contains spoilers through the May 20 episode of Game of Thrones.

“The Prince of Winterfell” may be a lot of plot setup, but it’s also an episode that illustrates one of the things I love about the scope of Game of Thrones: it’s a big enough world that when coincidences happen and surprising combinations of people come together, they can feel even more miraculous than dragons or white walkers. But that space also means that people can forge different paths than the ones reserved for them by their station and gender.

Brienne of Tarth’s made those choices again and again throughout her life, whether she’s choosing knighthood over the life of a nobly bred lady or loyalty to Catelyn over a conventional oath of fealty to a leige lord. But in this episode, her choices are juxtaposed particularly sharply with those of her inverse, Jamie Lannister. Jamie is a man, and not just any man—”Do you remember Jamie at 17?” Tyrion asks in reflective wonder, considering his talented older brother—but a preternaturally gifted specimen of manhood. He was born to the knighthood Brienne has to fight every day to claim for her own, and instead of upholding the code she worships, he’s spattered it with gore. As they go on the run together, Jamie may enjoy taunting Brienne, asking her first “Have you known many men? I suppose not. Women? Horses?” and then “Has anyone ever told you you are as boring as you are ugly?” But he’s losing the very battle he thinks he’s goading Brienne into. “All my life, men like you have sneered at me,” she tells him. “And all my life, I’ve knocked men like you into the dust.” Jamie may never have the struggles with his gender and vocation that Brienne suffers every day, but she’s vastly more secure in the knighthood she chose than Jamie ever was in the white cloak that suffocated him.

Then, there’s Talisia, who was “raised to be a proper little lady.” She explains to Robb, in a speech that newcomers to the series should remember very, very carefully (along with another important bit of foreshadowing)* how she came to transcend her own state:

When I was 12, my mother and father went to a wedding. Weddings in Volantis last for days…we couldn’t bear to be inside…every child in Volantis was in the bay that day…Drummers were playing for coppers in the east bank. I was treading water, talking to a friend, when I realized I hadn’t seen my brother. I called his name. And then I started screaming his name. And then I saw him, floating face down, and my heart just stopped. I dragged him from the water. My friend helped me, I think, I don’t even remember. He was so little. When we pulled him on to the riverbank, I screamed at him and I shook him, and he was dead. Just dead. A man ran over. He had a fish tatoo on his face. In Volantis, the slaves have tattoos..This man worked on a fishing boat. And he pushed me out of the way. You have to understand, for a slave to push a highborn girl, that’s death, a terrible death…He started pressing on my brother’s chest again and again and again, until my brother spat up half of the Rhoyne, and cried out, and the man cradled his head and told him to be calm. I decided two things that day. I would not waste my years planning dances and masquerades…and when I came of age, I would never live in a slave city again.

Robb’s been attracted to her all along, but it’s this tale of personal alchemy that unmans the young king, leaving him unable to honor his obligations or resist a woman who performed the kind of transformation he needs to undergo in reverse. Making love to her is an act of transgression, a violation of his pledge to pay for the bridge crossing with his future. But if Talisia became what seemed impossible, perhaps Robb can find it himself to transcend his lack of training and take up his kingship, finding a way to become “one of the good ones.”
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