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Stories tagged with “action choreography

Alyssa

‘Game Of Thrones’ Executive Story Editor Bryan Cogman On Sex Scenes, Magic, And Those Amazing Sword Fights

We’re halfway through the third season of Game of Thrones, a year that’s seen the elevation of female characters—and consensual sex—suggestions that one religion, the worship of the Lord of Light, could be gaining precedence and validity in Westeros, and some of the best swordfighting the show’s ever seen. I talked to executive story editor Bryan Cogman about how the show’s handled changes in characterization from the page to screen, how he wrote those steamy sex scenes in last week’s episode, and how the action choreography of the show comes together. This conversation has been edited for clarity and length.

To get started: halfway through the third season, Game of Thrones remains largely true to George R.R. Martin’s novels, but there are diversions in both plot and characterization. As the story editor, I’d be curious what the conversations about those changes look like. And in the case of characterization changes, do they tend to be driven more by the actors cast in the roles? The need to pace the story? Or a mix?

Oh, good you started with an easy one! Well, for one thing, now that we’re in Season Three — a lot of the changes stem from changes/alterations we made in previous seasons. Now, Margaery Tyrell, as we’ve talked about before, is an important character in the novels in terms of plot but she isn’t a point of view character and you don’t really get to know her until later in the saga. And even then, she’s not really driving her own storylines. Now, in Season Two, we always planned to go behind the curtain, if you will, with Renly and his relationships, but even with that, Margaery was still planned to be (more or less) a minor character. Now, Natalie Dormer was original considered for another role. I’m not sure who’s idea it was to have her be Margaery, but casting her immediately changed the character and the possibilites for her before we even started writing. It allowed us to move up the Cersei versus Margaery dynamic–that’s a big part of a later book).

And this solved a few problems we needed to deal with as we started adapting A Storm of Swords. If you break down A Storm of Swords, there isn’t a ton of King’s Landing story in the first half of the book, and virtually nothing for a few characters (Cersei, Littlefinger, Varys) to do. So having Margaery be a greater presence on the show (coupled with her arrival of grandmother, Lady Olenna) allowed us to dramatize the arrival of the Tyrells and their effect on the Lannisters (and Cersei, Joffrey) in particular. And the idea of Margaery as a sort of Princess Di type was very interesting–and that’s definitely in the books–her popularity with the people is mentioned, we just took that ball and ran with it.
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Alyssa

How The Entertainment Industry Can Really Show Respect For Gun Violence

Over at NPR, Sami Yenigun has a story that points out while the debate over whether popular culture inspires real-world violent actions is far from settled, there is one concrete link between the entertainment industry and the gun industry: product placement in films and licensing of gun images in video games:

Last year, Call of Duty earned half a billion dollars in a day. That same game features the long barrel and angled cartridge of a .50-caliber sniper rifle that’s a virtual copy of a real Barrett gun. According to Vejay Lalla, a lawyer who works with clients to clear brands in video games, that’s very much intentional. “Game developers essentially want to make sure that games are as realistic as possible,” he says.

So if the makers of Madden NFL want to use, say, the New England Patriots in their video game, they have to strike a deal with the NFL; and if the makers of Need For Speed want a bright orange Camaro in their game, they’re going to have to talk to Chevrolet.

Lalla hasn’t personally brokered any deals between gun companies and video game companies, but he says product placement for guns works the same way. Video game makers use realistic, brand-name weapons, and then depending on how the brand is portrayed, they decide whether to license the name. “If the gun is instrumental in the game or visible or used often, then typically there is a clearance process involved,” Lalla says

Obviously, the use of guns in video games, movies, and television, and the use of other implements of mayhem, including fists, have their own distinct appeal. Hand-to-hand fighting lets a character in film or television demonstrate their toughness in myriad ways, from their ability to take a punch to their willingness to inflict damage on someone else in a direct way—The Americans has done an excellent job of this with Elizabeth Jennings character, whether she’s fighting back against an attacker in training or beating Claudia, her handler, and an older woman, in retaliation for Claudia ordering Elizabeth and her husband interrogated. Similarly, fighting games let players step into someone else’s body and take on someone else’s capacities. And fist fights can be a way of making entertainment violence more visceral and more personal, closing the physical gap between combatants, or between assailant and victim. Or it can abstract, showing characters who have the capacity to take inhuman amounts of damage and keep going. But whatever they do, they can’t really burnish the image of or encourage the purchase of a particular product. We all have fists already.

If the entertainment industry wants to distance itself from the gun industry and from real-world violence, there are a couple of things they could do that would improve their range of storytelling as well as cleaning up their consciences. They could stop licensing images of specific weapons and, in products that aren’t live action, design their own weapons. Directors could change the way they shoot weapons as aesthetic objects. Writers and directors could vary the ways that guns are used and cause harm, including incidents where they’re brandished but not discharged, their use in suicides, and accidental gun deaths, rather than portraying them as objects that are only associated with heroic competence. The Good Wife‘s first-season episode “Bad,” for example, did a nice job of exploring a range of feelings about gun possession ranging from Kalinda’s ease to Diane’s discomfort—the episode didn’t deny that guns can be used effectively in self-defense, but it acknowledged that Diane wasn’t comfortable using a gun that way and that she had a perfect right to stay as far away from guns as she wanted to. And Lord of War, one of the more underrated elements of Nicolas Cage’s ouvre, did an extremely effective job of parsing both our fascination with guns and our revulsion with what they can actually do to human bodies and human beings. Like any story-telling element, guns can get monotonous if they’re used the same way every time. Acknowledging their power and mixing up their use could be a path to creative revitalization, and to giving Hollywood a stronger position than pulling episodes of television shows in the wake of disaster does.

Alyssa

Ta-Nehisi On Kendrick Lamar, Shootouts In ‘The Wire,’ And Gun Violence In Hip-Hop and Hollywood

I was reading Ta-Nehisi Coates’ column about Kendrick Lamar’s good kid, m.A.A.d city in the New York Times yesterday, and was struck by his description of the way that much of the hip-hop canon that’s concerned with violence (which, of course, not all of it is) situates its speaker in relationship to that violence:

Hip-hop originates in communities where such hazards are taken as given. Rappers generally depict themselves as masters, not victims, of the attending violence. Their music is not so much interested in exalting to our preferred values as constructing a fantasy wherein the author has total control and is utterly invulnerable.

When your life is besieged, the music is therapy, vicarious mastery in a world where you control virtually nothing, least of all the fate of your body. I had a friend in middle school who would play Rakim every morning because he knew there was a good chance that he would be jumped en route to or from school by the various crews that roamed the area. But, in his mind, the mask of rap machismo made him too many for them.

I think that passage hit me in particular because of some of the thinking I’ve been doing lately about the way violence operates in film and television. I’ve been showing my boyfriend The Wire, and I think both of us were hit pretty hard, him for the first time, me in new context, by the opening of the ninth episode, “Stray Rounds.” To my mind, the sequence, in which Bodie’s crew’s beef with another set of dealers spirals out of control, is one of the most effective critiques of Hollywood treatment of guns ever filmed:

No one on either side of the gunfight gets hit. No balance of power changes in the slightest. And even more to the point, no one is any good at using the guns they’re brandishing so casually. Much of the time, they’re not looking when they pull the triggers on their handguns, much less aiming at actual targets. Even if they were taking aim, it’s not at all clear to me that any of the participants would be decent shots. Part of the reason they’re not aiming, though, is because they’re terrified, and hiding behind cars. This is a world where bullets don’t miraculously breeze pass our heroes, or where our heroes have the uncanny ability to know when to dodge and are fast enough to actually do it. When Bodie needs a new clip in the middle of the fight, he fumbles awkwardly for it in his sock. Nothing about this is sophisticated, much less effective.

While this scene is a particularly striking sequence, this attitude is relatively common in The Wire as a whole. Even Omar, the character in the show who possesses the most virtuosic ability with a gun, fails a lot. He misses when he tries to assassinate Avon and gets shot himself, though mostly through his assailant’s good luck. As Maurice Levy points out during his testimony against Bird, most of Omar’s assaults are “by pointing,” rather than involving Omar actually pulling the trigger. When Omar shoots Brother Mouzone, it isn’t a single, accurate killing shot: it’s painful and non-fatal and Mouzone survives. Later, when Omar and Mouzone team up to kill Stringer Bell, the same is true: there’s a chase, and fear, and it takes more than one shot to bring their collective enemy down.

In other words, The Wire makes a series of points that Hollywood almost always ignores. Guns are hard to use. Firing them accurately takes a significant amount of skill, and even then, is extremely difficult to do in moments of stress, or fear, or when a gun is being fired at you. Even given all of those things, guns are extremely lethal, and getting shot with one, even if you don’t die, is extremely painful and frightening. At a moment when we’re hearing a lot of talk about the magical abilities conferred by simple possession of a gun, those are things worth remembering.

Alyssa

Could The ‘Crouching Tiger, Hidden Dragon’ Sequel Actually Be Good?

On Twitter yesterday, someone joked of the news that J.J. Abrams will be directing Star Wars Episode VII that Hollywood had clearly chosen to drop bad entertainment news when I got back from the Television Critics Association press tour and the Sundance Film Festival for the express purpose of making my head explode. My initial reaction to the news that the Weinstein Company is planning a sequel to Crouching Tiger, Hidden Dragon was that it was further proof this was true. After all, Ang Lee’s wuxia epic has one of the great ambiguous endings of all time, leaving it unclear whether Ziyi Zhang’s Jen Yu had committed suicide or achieved transcendence when she jumped at the end of the film.

But the summary of the second film, and in particular, the news of its focus, actually sounds promising:

The sequel continues to revolve around Yu Shu Lien, the character played in the original by Michelle Yeoh. It’s not immediately clear yet which actors will reprise, but some likely will. “This introduces a new generation of star-crossed lovers, and a new series of antagonists in a battle of good and evil. It has a Knights Errant quality. There is an alternate universe in the books, a martial forest that exists alongside the real world, full of wandering sword fighters, medicine men, defrocked priests, poets, sorcerers and Shaolin renegades. It’s so vast and rich, and I found characters from the second and third books in the series to create a most interesting stew while being as true to the source material as I could be.”

Yu Shu Lien is a fantastic character, an independent operator who is as interested in the fate and moral orientation of Jen, who emerges as a potential protege for her, as she is in reconnecting with her long-lost love, Master Li Mu Bai. Her failure to connect with and direct Jen ends up putting her priorities into deadly conflict. I’m excited to see her off on her own again. Particularly if Yuen Woo-ping comes back to choreograph her fight scenes.

Alyssa

Dear Internet, Joss Whedon Shouldn’t Run Everything, Including ‘Star Wars’

As I was reading through the coverage of the announcement that Star Wars Episode VII will be arriving in movie theaters in 2015, I clicked on over to my friend Alex Knapp’s post on the subject on Forbes. And then I lowered my head slowly and repeatedly to my desk. It’s not that I think Alex’s ideas for storylines for a new trilogy are bad ones—they definitely aren’t. But it was that the post fell prey to a symptom I’m finding more and more deadly in criticism these days: the idea that we should just hand the keys to all pop culture over to Joss Whedon and sit back and enjoy the ride.

It’s not that I dislike Whedon, or many of the products he’s given us over the years. But I think there’s something disturbing about the idea that Joss Whedon is good at everything, or that the things that Joss Whedon is excellent at are necessarily the best things that our mass culture can do. It’s a homogenizing impulse—I shudder to think of a world with one dominant action movie sensibility, especially one that particular. And it ignores the fact that for all of Whedon’s strengths, he has weaknesses, a number of which would be particularly tricky for a revitalized Star Wars franchise.

It’s worth remembering, for example, that Whedon’s main accomplishment is revitalizing and critiquing the horror genre, and that he’s actually weak when it comes to one of the most important components of truly transcendent action filmmaking. He often seems relatively indifferent to actual action sequences. The fights in Buffy and Angel (which I’m working my way through now) are almost deliberately indifferent and schlocky in a way that robs tension from them. Matchups may be exciting because of their outcomes, like Buffy sending Angel to Hell, but not because of any clash of styles, or often, any real sense that the outcome itself is at stake. Dollhouse was more attuned to standard-issue training montages than any particular difference in style. Like Buffy, River Tam’s fight scenes in Firefly and Serenity are plausible because of things we’ve told that have been done to her, and she wins because that’s integral to the story’s needs. We don’t see the decisions or things other than the generic martial arts skills she has, that give her an advantage and let her think her way out of corners, because she’s never really in any. If anything, I’d say Whedon has an interest in the artificiality of action sequences, which lends itself to valid critiques of genre conventions, but not always to fight choreography that stands on its own.

The action sequences in The Avengers are somewhat more distinctive than his previous batting average, are mostly better because they involve the Hulk, a fighter who can be used with particular wit and violence, or amusing team-ups of fighters, rather than because Whedon got much better at choreographing actual duels. I shudder to think what Whedon would do with a lightsaber duel—why not at least call in a wuxia action choreographer, given the potential of the Force to shape duels, like Yuen Woo-ping, who did the amazing fights in Crouching Tiger Hidden Dragon?

Then, there’s Whedon’s witty banter addiction and his approach to sexuality, both of which I think are strengths for him almost all the time, in part because he has a smart sense of scenarios where they fit, among them group dynamics or emotional situations that need to be deescalated. Whedon’s characters often use references or wit to defuse situations or to distance themselves from difficult emotions. I love Buffy telling Angel “I’m cookie dough. I’m not done baking. I’m not finished becoming who ever the hell it is I’m gonna turn out to be. I make it through this, and the next thing, and the next thing, and maybe one day, I turn around and realize I’m ready. I’m cookies. And then, you know, if I want someone to eat m- or enjoy warm, delicious, cookie me, then that’s fine. That’ll be then. When I’m done.” But that’s not remotely the same thing as Han Solo leaning in to tell Princess Leia “I’m nice men.” The line is an abstraction, but to totally different effect. The menu of movies available to us needs both cuteness and sensuality, lines that deflect and others than pull characters closer to greater intimacy.
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